The only obstacle we see going forward, is that everyone at Krillbite still work part time jobs on the side to survive while developing Among The Sleep. Follow the project on: We're now at the point in development where we have finished the core gameplay, but there is still a lot of production, as well as a ton of polishing and testing left to do. In between our blabbering, you'll also find a lot of concepts and sketches from the development - some of which have never been shared before! About This Game Among the Sleep is a first person horror adventure, in which you play a two year old child. We've received tons of questions during the last week, and have answered the most popular ones in this video. We aim to include the surrealistic theme of dreams and children's imagination, both as a setting and an active part of the game. We have many goals with Among the Sleep, one for instance being our desire to tell a compelling story both through an interesting storyline and through metaphor, relating to what actually evokes this fear and confusion in the child.
Other than that, the occasional asteroid or meteor might make problems. While travelling through diverse environments inspired by our dreams and driven by the endless imagination of the child, you will have to search for comfort and safety. What happens when you mix a child's perspective and imagination, with the surreal nature of dreams? Oculus Rift support We also just published , that show how diverse environments we're aiming for in Among the Sleep. As such we loose a lot of time and focus that we would rather spend making the game as great as possible. Also, some backers will be offered to help ensure the quality of the game through beta-testing. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort. Other challenges might be the unforeseen obstacles we have to overcome during development.
This will let you test the game early on, while providing valuable feedback to us! Another reason to use Kickstarter is our wish to stay independent, and free from the creative boundaries of a publisher. Our gameplay prototype from last summer: The teasers we have published are captured entirely in-game. Like a proper Oculus Rift implementation, and an in-game Commentary Track. The game explores horror through atmosphere and exploration, not with scores and combat systems. Will you find your parents? What other languages it will be available in, is something we have to judge based on your feedback. Instead, players will actively have to find places to hide, and avoid confrontation to survive.
Watching the trailer, the effect is simply astounding, while the Paranormal Activity-style scares that surround the child are pulled off with panache. For example in cupboards and under furniture. . We promise to keep you in the loop and up to date on all matters of the final production through blog updates, forums, video content, dev diaries, iama and whatnot! Quite a lot, I guess, but we think one of those things is an interesting premise for a horror adventure. But we'll keep you in the loop and commit to deliver Among the Sleep as promised! We want to take our time and make the game as good as possible.
We hope this Kickstarter will help us deliver the best possible experience we can, within a reasonable timeframe. Risks and challenges At the moment, our biggest challenge is that all of us work part time jobs to finance Among the Sleep. Maybe some of you might help us as well? This is something we will take seriously, by using the gigantic base of testers that have already applied. All of you with access to the backer-forums would be invited to join in the creative process. Demographic is something we still have to figure out.
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