Watch out when Kidd enters the bridge, if you follow you will not make it even though you should be able to. Freerunning Through Trees Although intimidating at first, once the player learns the visual signs for freerunning through trees they will find that it is easy and quite fluid. You will now need to escape from the massive amounts of enemies by using the cart that Edward notices in the cutscene. Once you are in a safe place, sleep the leftover guards and then free the prisoners. You need to eavesdrop on the conversation as the men walk, so hire the dancers and Fast Walk to keep up with them.
That being said, we need to find the key and sabotage two alarm bells first. Grab the Treasure to the north and then hop on the bent tree to climb up the normal tree and eventually reach the Animus Fragment. You don't need to enter the zone, instead follow it along the left side and when indicated you can run north and return to the Jackdaw's helm. To reach the area above again, use the bow of the sunken ship to make your way northeast to a Treasure nearby. Once all the targets have been shot, and the men have stopped chatting, and then talk to Rogers to engage in his shooting challenge. When the Sage makes a break for it, don't follow him on the rooftops and instead use the street level. Do as she asks and follow her through Abstergo Entertainment's building, learning a bit about this new venture that Abstergo seems to be into.
The corpse on the east beach has another Treasure Map, so get it before you talk to Blackbeard on the beach to start this mission. What the game fails to highlight is Kill Streaks and countering ranged attcks. In order to start a kill streak the player must succeed in defeating an enemy via a combo attack or counter kill. So lets cover up each problems one by one. That being said, when you are in shipwrecks of diving through deep areas, Edward has more advanced controls that will be covered in the game. Completing this first installment is a simple matter of moving where directed, and following prompts as they appear. There is two guards near the prisoners, one patrolling, and the Gunner in the tower to watch out for.
The tower nearby has a Gunner that you can sleep and then carefully sabotage the first bell. Once the other pirates, Charles Vane, head for the Galleon and are defeated by Mortar's you will need to avoid the Mortar shots by slowing down and jerking away from the yellow circles. If you want me to add something or notice a mistake, please email me at the above address with the correct information. As the men move south, follow them through the roofs, cross the rope, and climb up to the tall building where another Gunner awaits. When you try to launch the game, the screen turns into black but we hear the sound or the screen appears but freezes. Ledge assassinate both the guards and the back of the ship and then hug the right railing to kill the Brute. Head to the downed tree and synchronize before you jump into the water below.
John will give you infinite access to all Level 1 areas, so head into the workstation and access the computer to come across your first Hacking mini-game. When the group is ambushed by assassins, stick close to Torres. It is worth noting that the objective for defeating two ships with one broaddside does not need to be a Heavy Shot, so if you have two ships left at low health, take your time and aim a shot that will hit them both. Now wait for the men to pass the Brute by the stalking zone, run up, and defeat him too. When you reach Salt Key Bank, head to the waypoint and purchase an the Hull Armour upgrade to complete the mission. Many antivirus detect the game installer as virus and block their functionality.
Stay out of its cone of vision and tail the ship. Sail to and land on the east side by the viewpoint, which you should synchronize. When the Sage comes running, hold down the High Profile Button and tap the Interact Button to tackle him as he runs below you do not need to press the Left Stick at all. When it is clear, move to the back of the stalking zone and whistle to pull the static guard back and take him out, leaving it clear to take out the patrolling guard. Approach the Gunner up here carefully and kill him and then use the v-shaped trees nearby to locate and air assassinate Prins. Once all three of the assassins are taken care of, open the third Treasure required for the optional objective.
From here, Leap of Faith into the hay below and kill the soldier and then follow them from bush to bush until they stop. This means if you want the final optional objective you will need to Smoke Bomb some random redcoats and kill them as you run after Kidds, no worries you shouldn't have a problem killing 1-2 and then catching up to him. They recently pushed out an update to the game and I figured this would possibly include a fix for the crashing Havana map. Story Analysis Includes a series retrospective and breakdown of all major plot events and mysteries. Sail to the exclamation point to start this memory and then draw out the brig with any attacks. Monkeys are easy enough to kill, but you'll have some trouble slaying jaguars, crocodiles and sharks. Head back down to Subject 17 and head for the waypoint.
Either way, once all the guard are defeated get the Treasure in the south and then approach the merchant for a scene. After you have retrieved the file, head to the Lobby and check behind the receptionist's desk on the east side of the area for the. The problem should go away for sure. It will include all side quests, collectibles, and strategies. This should lead you to a straight forward escape route if you stick to the high ground and only jump off when you see hay or have no where else to go.