Once again backtrack to that same intersection on floor one. L32 Upper 3 Support One ally Cast Upper on one fellow party member to temporarily increase their defensive power for one battle. Head up to enter the Inn, checking the room on the right of the second floor for a MoonHerb and then enter the left-most room to find a Kilt in the dresser also check out the people to find out Ortega left yesterday. Now backtrack to the skipped passage, moving down it to find some rather familiar looking henchman! Backtrack to the intersection and go down this time, following the right swerve of the path to reach the stairs. Now use the letter while facing the diminutive humanoid, getting him to open the path. L11 Boom 9 Attack All enemies Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy. After robbing his kingdom, go pay your respects to the King, learning that he will indeed bestow a ship upon such a great Hero.
At least one Bronze Medal must be won before a Silver Medal can be awarded, and at least one Silver Medal must be won before a Gold Medal can possibly be awarded. Head east from the town, crossing the bridge, at which point the party should shadow the river northward, stopping to turn west when the next set of bridges appear. ~~~~~~~~~~~~~~~~~ ~~~ Floor One ~~~ ~~~~~~~~~~~~~~~~~ Run straight upwards into the first intersection and drop through the trap door to the level below. With the high amount of Magic Points that this master of the arcane arts gets, you will have a lot of magical punch to your attack for a long while on any extended journey into the enemy-laden challenges ahead. Start off by going through the nearby Thief Door and stepping into the bushes in the corral here to search for a TinyMedal, followed by ransacking the dresser in the Inn for a Token. Spells are cast using a traditional -based system.
With the Noaniels caper behind the crew, head back for Romaly to save and re-supply, as it is time to go after this Magic Key that your father Ortega once ventured into Ashalam for! Pick a path that suits your needs for the near future and maybe you will get lucky enough to win the prizes you desire! ~~~~~~~~~~~~~~~~~ ~~~ Floor Two ~~~ ~~~~~~~~~~~~~~~~~ A treasure chest will be nearby, so open it for the Zen Scroll! With the birth of his child, the greatest warrior Aliahan had ever known in the man Ortega was charged with going out to slay the great evil of Baramos, which threatened not just certain areas of the world, but every corner, including remote Aliahan. Head back into Elvenham, going to confront the Queen and she will be all mad as hell about the casting of the two fools into the lake, giving the party the Wake Dust before telling them to get out. Now head out of the Inn and go to the house near the right exit of the town, raiding his dresser for a Token, followed by speaking to the fellow here to learn where the bandits have gone! Now follow the grassy plains in this area, eventually reaching the town of Ashalam. ~~~~~~~~~~~~~~~~~~ ~~~~ Conclusion ~~~~ ~~~~~~~~~~~~~~~~~~ Another excellent team member with something to offer in nearly all stat categories. Best To Answer the Questions! Return to the skipped stairs, again ignoring them and going left to find another split path, this time going down to take another left passage to find 224 Gold. ~~~~~~~~~~~~~~~~~~~ ~~~ Floor Three ~~~ ~~~~~~~~~~~~~~~~~~~ A treasure chest is located just to the left, holding a TinyMedal! Try to go after floor efficiently, which means multiple trips where the focus should be on one side of the board, clearing out all items again, write down which ones you have already to avoid wasted efforts and trips. Why is this so important? Head west along the shore briefly before turning north when the shore changes direction, sailing due north to soon come to the island with Edinbear.
~~~~~~~~~~~~~~~~~~ ~~~~ Why Do It? I say allegedly because it is unconfirmed if they do indeed drop this Item, or if that they lost this Item in the porting of the game. Head north through the foothills, passing a small inlet of water to arrive at the Dharma Shrine! Now run upwards to find a different staircase going up one floor. Move along until a landmass appears, followed by turning south to skim along the coastline. Now head down into your own house, going upstairs to raid the drawers in your grandfather's room, gaining a measly 5 Gold what does he really need it for anyway? Exit the room and go upwards, exiting the Tower basement, back to the overworld! Talk to him and learn of the archfiend Baramos, an evil that can and will threaten the entire world! It will incinerate a single enemy for around 180 points of damage. Now changing this character into a Warrior would allow that character to gain higher Hit Points, Strength, Defense, and Attack abilities. Head right until a path opens upwards, so go along it and down the next set of stairs, finding a treasure chest holding the Starry Bracelet answer the spirit truthfully to keep a hold of it. With that out of the way, it is now time to do the usual town work, so go hit the local merchants up for their great deals! Now set sail for the Romaly Shrine northwest of Romaly , going inside to pass through the Final Door in the basement, searching the corner near the water for a TinyMedal before passing through the Traveler's Gate, searching for another TinyMedal on the middle top fancy tile by the water here.
The Thief also boasts a sky high Agility rating, meaning it can often attack ahead of even the speediest of enemies for a quick hit. L14 L09 Return 8 Field All allies Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey. Head back to the intersection, heading right and then up to find the staircase up to the next floor. At any rate, they will run off to tell the boss, so follow them up the stairs to go meet the mysterious Kandar! On the plus side, more critical hits will land, and there are minimal equipment upkeep costs. B Button: Calls up the menu, which can also be used to cancel out of the menu or last selected option. The final thing to do in town is to go down to the waterfront, talking to the Old Man to make the rather brash boyfriend of Tania the abducted girl go out in pursuit of the bandits! Now go back out into the hallway, going left to find a passage leading upwards towards two staircases, but ignore both and instead go towards the opening to what appears to be outside.
~~~~~~~~~~~~~~~~~ ~~~ Floor Six ~~~ ~~~~~~~~~~~~~~~~~ Move up to the treasure chest to find a Silver Tiara before heading back to the previous floor. ~~~~~~~~~~~~~~~~~ ~~~ Floor Two ~~~ ~~~~~~~~~~~~~~~~~ Move down and right to find the stairs to the next floor. Their defense is only Average, so the damage they take can be quite extensive especially if they are teamed up on by a group of enemies. The original Famicon version of Dragon Warrior 3 not only had improved graphics over its predecesors, but also an improved user interface, a larger and better developped game world, and a much more complex story line. However, the raid is not over yet, so backtrack to the stairs, followed by moving left to take the passage that goes upward, taking the stairs to the next floor. When ready, head through the southern path of the pillar room, arriving in a new room to head along the pathway to the right, reaching a dead-end with a staircase.
Now go all the way right to step onto the final switch the one on the right in this set , dropping the stone slab out of the way. If you refuse to keep her secret, she will attack the party once more! If you liked it, hated it, have anything to add, then please E-mail me at briansulpher hotmail. It will also take into consideration the Class Changing ability found within this game. Return to the Romaly Shrine and re-board the ship, setting sail for Tendanki, so go west to get around the top of the continent, followed by sailing south to see that same shrine with the temple, entering the river to sail east and then south, making sure to enter town when it is night time if it is daytime, fight until it changes, or use the Dark Lamp to get it done quickly. Use the Return Spell to get there quickly , remembering to stop at home for that great home cooking and some rest, followed by stopping in to see the Medal Man as he should have a new prize ready to hand over to the party. L19 Outside 8 Field All allies If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
~~~~~~~~~~~~~~~~~ ~~~ Floor Two ~~~ ~~~~~~~~~~~~~~~~~ Walk around the watery area here along the narrow pathways, finding a healing spring inside the pillars, so fill up now and possibly make use of this area to do some easy leveling up around this area of the game. Now you, having reached what for lack of a better term I will call the Age of Consent, are tasked by the king of Aliahan to finish the mission your father began. You can make a character that has all types of abilities while having better stats than they normally would. This is where the Character Class Analysis section comes in handy, as it explains the how and why of performing a class change, so read up to learn about the how and why, also learning of the potential penalties associated with such an act. Head through the shrine, and the party will soon surface on the land across the water. Run back upstairs to go up and see the enemy fled with the treasures, so run off the edge ahead, plunging down.
~~~~~~~~~~~~~~~~~ ~~~ Floor Two ~~~ ~~~~~~~~~~~~~~~~~ Head down and to the left here, finding a staircase leading up to the next floor. ~~~~~~~~~~~~~~~~~~ ~~~ Floor Four ~~~ ~~~~~~~~~~~~~~~~~~ Look around this area and find a crack in the floor, leaping through it recklessly to move down one floor in the tower. The lack of spells also hurts this class a fair bit. Head east from town, crossing the bridge to go north along the river, this time ignoring the second set of bridges to follow the river all the way to some foothills. Now on the overworld map again, head south through the large forest, reaching a small lake. L11 NumbOff 6 Field Support One ally Unlike sleep, numbness or paralysis does not automatically end when the battle is over. Head up to the top building in town, entering the barred door to find a fellow who will bestow the GreenOrb upon the group, which is one of the six orbs mentioned at the Portoga Shrine! Follow the shoreline northward, finding a small peninsula to sail along, bringing the ship to the Arp Tower! As always, the first step is to check out the local wares.
As party members level up, attributes increase and new spells are automatically learned. ~~~~~~~~~~~~~ ~~~~ Sages ~~~~ ~~~~~~~~~~~~~ This hard to get class can be achieved through two different methods. Now it is time to head into the King and speak to him, saving the game, and then learning of his plight of his lost Golden Crown to the mighty thief Kandar! Follow the grassy plains southwest to find a bridge, stepping across to go south towards a different grassy area. The Cleric learns white magic spells, which are mostly defensive in manner healing, raising defense, etc. Go search behind the chair in the former Mayor's office to claim the YellowOrb for the party! This just leaves a trip to the very top of the town wander through the forest path to get there , finding a massive temple that is all locked up and barred off with those maddening Final Doors, but a TinyMedal is yours if you go to the right side of the temple and follow a small grass path as far as it goes up, searching the ground to reveal the precious prize.