This mode allows players to level-up by defeating monsters in random encounters, upgrade equipment, talk to villagers and heal, all against a punishing countdown clock. Big enemies require even bigger, lumbering mobile hero castles for maximum annihilation. Defeating giant-sized enemies and obstacles requires the aid of a ridiculous-looking mobile battle fortress you find and continually build upon throughout the game. The game is split up into missions, where you have around 30 seconds to figure out a way to destroy a large enemy that will cause global destruction if the timer runs out. However, the one style of gameplay that is present in The Second Coming is far more engaging and refined here than it was in the original game. Battles are either random, real-time encounters with monsters, evil lords and bosses, or stage related encounters.
The gameplay in The Second Coming remains similar to the original's Hero 30 mode. . Half-Minute Hero is a bold new concept of having the player save the world, 30 seconds at a time. The game sometimes invests too heavily in its ridiculous narrative, however. The civilized world is under attack by these relentless enemies and all that remains are ruins of castles and the bodies of the faithful knights who once proudly protected them. Quest design, too, benefits greatly from this increased focus, with some creative ideas thrown into the mix.
Equipment changes are reflected on your sprite. Thankfully, the start button will skip reams of dialogue during almost every part of the game. As you might suspect from hearing that quest description, The Second Coming incorporates a lot of silliness and humor into its proceedings. As the last wandering sage and final hope for humanity, it is up to the protagonist to somehow transcend time and death to unite these legends and their unique powers in one last battle against the Ultimate Evil Lord. Areas of the map may be destroyed when the timer hits certain points, necessitating a potentially costly time reset to restore things to how they were originally. Even so, 30 seconds is a harsh time limit, so you have the ability to pray to statues of the time goddess to reset the clock. The Second Coming is a delight to play.
Unlike the first game, there is now a world map called G-mode Global Mode to grind your character outside of missions to raise your minimum level. Who doesn't want a bunny hat? This process is facilitated by progression that distills common tropes to their bare essentials: fighting enemies to gain levels, stopping at towns to get information and supplies, and finding a path to the boss's lair. You're free to gamble the time way--until the world explodes. The game transforms a typically slow-paced genre into an epic race against time, turning genre conventions on their head and making you think and act quickly in order to succeed. The 30-second timer remains and is universal for all players--if one person resets, it's reset for everyone, and if it runs out, all players are penalized. Multiplayer is an absolute blast, allowing up to four players to play through a map and try to hinder each others' progress in defeating the evil lord.
You can even use your or others' custom maps to make things even more challenging. The quest creation tool allows you to develop simple quests and challenges on custom maps for players to download and enjoy in either solo or multiplayer modes. Each of the three stories are generational shifts set hundreds of years apart spanning 500 years total, ending in the Goddess Era 1000. While the lack of gameplay variety compared to what came before is a definite disappointment, the game is just so outright fun that it's easy to forgive. Taking a bit of time to poke around between 30-second do-or-die adventures can yield treasures like hidden gear and evil lord medals, which can be exchanged for various unlockable features. Pay the Goddess to reset the clock and try again! The 8-bit graphics and story elements provide a unique style and humor, while the hard-rocking soundtrack keeps pace with the breakneck speed of gameplay. The player must fight, shoot, summon, and protect in four distinct modes, each containing a different perspective and unique gameplay style, across a total of 120 varied stages.
Given that there's only 30 seconds to accomplish all of this, things have been heavily streamlined: enemy fights involve auto-ramming into foes until somebody dies, character levels skyrocket within seconds, and towns are linear paths that allow you to dash in, get what you need, and dash out. Every well-worn character arc you can imagine the obviously-set-to-betray-you party member, the jealous childhood rival, the thief turned ally, amongst many is present, as are common plot threads we must prove ourselves worthy of this power we need to defeat the boss! Half Minute Hero: The Second Coming is a direct follow-up to that game, taking place some time after that game's end. But every time you do, she asks for a little bit more cash, making each progressive reset more and more expensive to finance. During a challenging mission in which the continent is threatened with destruction within an extremely short time frame, he's approached by the world's omnipresent time goddess, who has the power to rewind time in exchange for her favorite thing: cold, hard cash. The start of the entire story is set 100 years after the original game in the Goddess Era 600. The initial story follows Yusha, a brooding military commander with a mysterious past. In Half-Minute Hero, choose between four modes of accelerated gameplay, each complete with original quests, enemies and attacks.
The lack of clever gameplay variety compared to its predecessor is one of the biggest disappointments of The Second Coming, and I often found myself wishing I could switch to a different sort of 30-second adventure every so often like I could with the original. But Yusha's about to get caught up in something far bigger: an epic time-bending conflict stretching across multiple generations and locations--in 30-second chunks. Available outside Japan for the first time ever exclusively on Steam. The sheer joy of fast-smashing adorable little pixel characters against each other while an amazing soundtrack filled with all-star game music composers cheers you to victory against the clock is well worth the price of admission, and the delightful secrets and extras make it an even more appealing package. There are 50 stages in Hero 30 Mode and 30 stages in all other modes, in which players have 30 seconds, or a half-minute, to complete their tasks before joining forces with the other past and future legends to fight together in the legendary Hero 300.
For centuries, an epic battle between humans and evil lords has been raging and destroying everything in its path. You should grind a little bit because they raise the minimum levels of the monsters as you progress through the story. It has the familiar insta-grind system we have come to love with a little more added onto it. More fun and charm than should be allowed in a game! There's now an actual overworld to explore between quests, offering optional dungeons, enemy battles, and tons of hidden secrets. An art gallery and music player you can unlock as you progress through the game.
Can you save the world in 30 seconds? Find, download, edit, and share via Steam Workshop. Time Attack and Infinite Battle Modes with Steam leaderboards! A custom map editor with mouse support so you can create your own maps and quests. Combat--simple though it may be--has also been refined with the addition of super-damaging, auto-activating skills learned from weapons and a stat-altering class-change system. Throughout time, heroes and legends have risen above the chaos, only to eventually disappear into the ashes. . .