Things like troop transportation were a huge deal in Planetside 1. A lot of people think they are spammed, together with grenades and such. Did they get at least two dozen? Planetside 2 puts you right in the action and doesn't require and deep teamwork. This game gave me thousands of hours of fun. Intercontinental Lattice - I don't care one way or another.
The first few ranks came pretty quickly as well. Seeing a big guild disband after seeing them dominate in WoE for weeks and weeks was super sad. The conflict between the three empires will keep you constantly moving while trying to mercilessly finish your enemies. We killed everyone in the base and couldn't take it. They're like 3 or 4 designs.
Bases had mostly defencible points within it. Back in the day you'd just talk to guildies or people around you during off-time between raids, waiting for a group for an elite area, whatever , now however people just start up Netflix or alt-tab out of the game and check Facebook. Intercontinental Lattice - I don't care one way or another. The special effects, on the other hand, are spectacular. Doing so, new private hacks were created that simulate freezing a defined player's screen. I still go back every now and then just to see if they finally put it out of its misery and read old posts from my group's discussion board and get all nostalgic. The next such event is this weekend, April 8-10th.
Find the people who agree with you. No corpse runs, faster exp values, rebalance of spells, reduction of fizzles, higher skill up rates, you can see faction adjustment values, and so forth. . Wish I could provide a link. In Planetside 1, you had a limited number of 'cert points'. Engineering had a lot of equipment you could utilize.
I found I was very limited in vehicle choice, weapon choices, and there was no intuitive way to take the base I was assaulting. Thank you for reiterating my point. It was the way the game resolved stalemates over a base. PlanetSide 1 Live Weekends With the game given a new lease on life and the hacker's threat mitigated, the community decided to run PlanetSide Event Weekends, where we spread the word and gather as many old veterans as well as newcomers to the game as possible. They don't like to admit to it. Vehicles were often team-play focused.
It would knock out most base functions like automatic turrets, equipment spawning, and the like allowing capture to be much easier. I played a week of it. What's more, the game didn't have this silly bullshit Battlefield-esque quick-swap system - if you wanted to get in a different seat in your vehicle, you had to actually get out of the vehicle and walk around to the proper door and get in complete with cool animations. I instantly took to the game, learned it quickly, and did quite well. I did not see any of this when I played. You had to specifically choose the shit you wanted to do.
I tried to like it. It got to a point that even radio stations that were into gaming and stuff also played Ragnarok and they talked a lot about their good moments in prontera in the big private server. There wasn't anything like a c4 fairy to fly over you and drop a big steaming brick on your face. Just like in real life where a helicopter pilot doesn't jump out and then go grab a tank, to drive to battle where he puts on a ninja suit and blows everyone up, you were limited and could never have one character do everything. And I'm sure much of the issues were shrugged off because you all simply didn't know any better. Planetside 1 made you actually have to travel places, and if you didn't want to do that, you still had the option of waiting for a wave-based transport that let you drop anywhere near but not on a base. If they moved away from you.
It's being developed by the people who developed the Project Reality mod for Battlefield 2. Base Capture Mechanics - On paper, this sounded cool. In fact last month wasn't there a 'big' push to get everyone to play at the same time? Current estimates are character creation being done within a couple months. This meant there was much less spam in the game. Was pretty much my first time being a regular on a site like that for so long I used GaiaOnline which is somewhat similar, but got bored of it after a few months. I mean they should have been able to get some who never played to join to boost that number.