He can actually hits very very hard! We had one more who… sigh… we pulled again… 9 — Katarina x2 : We fuse one and sad to say… we summon another. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. Reusable in 4 turns Dark Guardian Angel Increases the Attack Power of all allies for 3 turns. Used to use double verde for all the dungeons before they get nerf. Afterwards, increases the Defense of all allies for 3 turns additionally.
But sadly, Galleon is taking over him at the moment. Able to heal and provide lots of debuffs and buffs. Very seldom use her anymore but she has carried us during our early days. But she was nerf and now her cooldown is now is a bit too long to justify her use over Bella without investing too much. Light Monsters 1 — Teon: Mine is still the first mob they gave. Mine is on despair and we like him very much.
Recovery amount is proportionate to your Attack Power. He can take some hits while at the same time hit very hard. She is actually tanky enough, provides some debuffs and also a somewhat useable speed lead. We might build him up… when we figure out where we can use him in… Wind Monsters 1 — Shannon: Our old giant team member and she is still used in Toa hard mode. We also use her sometimes in raid 5. We summon another one recently.
Acquires another turn if the enemy falls asleep. We like her a lot, but she really needs skill up to shine. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Failure rates at each level of rune would be nice to see along with a cost analysis for 1-15. She had a very niche use but very useful when you needed her. Very good tank because of his passive and he can provide the def break as well 5 — Mara: We built her just so we can kill those reviver teams, but she is kinda hard to use as she needs protection. People who watch ydcb will know what we mean.
Who would want to upset a kawaii imouto? Very good against monster with passive. We used him almost everywhere in toa, hoh and gw. Overall, she is a very good two star monster. Acquires another turn if the enemy falls asleep. Help Me, Teddy Summons a teddy bear to attack the enemy. Water Monters 1 — Konamiya: A very good monster with cleanse and heal and re-surge. And she has the team up skill! And we like his reset skill.
Help Me, Teddy Summons a teddy bear to attack the enemy. Reusable in 3 turns Fire Guardian Angel Attacks all enemies 3 times. Acquires another turn if the enemy falls asleep. We use him as a front liner in Raid 5. She can tank, buff and heal.
And bang, he came out. She is a very versatile and useful mob that everybody wants. Has niche uses in Toah as well. Tarq vs Yaku in D10. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. He hit very hard but needs more set up compare to kahli.
Rule violations and content removals are dealt with on a case-by-case basis at the discretion of the moderators or AutoMod. He also hit hard, very hard. And one more is built defensive role with 100 acc for use in Toa Hard. Acquires another turn if the enemy falls asleep. Until the day we summon a Praha or Ariel, he should be a pretty good replacement at the moment.
This is our recommended list of the best monsters in Summoners War. No Sales or Money Trading Attempting to buy, sell or trade accounts will be immediately removed and poster banned. Recovery amount is proportionate to your Attack Power. Help Me, Teddy Summons a teddy bear to attack the enemy. He is to us such a great monster that we use him almost everywhere even when we had 2 Theomars. Really hope he is able to get better buff…. People shouldn't have to click off-site to find out what the video is about.